Intro: When life gives you lemons… It was the last year of my PhD.
I was so exhausted of editing, writing and thinking. My brain was boiling and flowing over its borders. Long hours in front of my laptop were not helping my RSI, neither to find a job. All I had to do in the last phase of my PhD was to: FINISH. I was so tired at that stage that there was hardly room to think of what I wanted to do in the future, but I felt that for me to go on, I needed to distract my attention on something that will make me feel good, something that would give me a perspective of what I was doing. After so much hard work, I did not want my thesis to stay dusty on the shelves and forget about it in a year. So, I thought to make a Board Game out of my PhD thesis.
As if.. as if… that would give me a job or would have made me a better Researcher… But I knew that I had a point of view inside me that I was urging to come out. So I called ‘Leo’. Someone who was divorced and sad, with 2 children whom he could not see and slightly unemployed. While slightly looking for work, he would have had much more free time at hand that I did, and most importantly… he was so good at games.
The story: I don’t know if you have ever tried to develop a work project On-Line, meaning with someone who lives in another country, but in this project, I felt like I was on earth and the other person was on the moon and we were trying to somehow make each other understood with much precision, but there were always some things left out. On top of it, when you finally reached your ‘Online partner in crime’ and have calls like:
” – Irina, I might be going to prison, so let me call you back in the afternoon.
– Oh, to prison! Ok, no problem, call me when you are done”
you understand, you are on probably on the right track… of.. life, full of challenges.
Please welcome to my online partner in crime, Leo (he does not like to be taken pictures, this is his dog). Without his help, I would have never figured out these rules and make a Board Game out of my thesis. He is extremely bright, but was never lucky with his degrees. An inquisitive mind, growing up when Soviet Union collapsed, which made him unlucky for many years. I called Leo to help me because he was good with gaming, he thinks fast and he had time. The only thing he was missing was the ability to be there on Skype appointments or be accessible on the phone, which is pretty much in what an ON-LINE partnership consists of…which made my mission most of the time impossible.
In the last phase, Leo found his Lionette
and the communication went so much smoother and with her help, we managed to test life and online multiple times the game and make it happen.
So, here it is, the game has real countries, real flags, real average wages in that country (average wage is not the minimum wage, is how much money on average people receive in that country), real average taxes for those wages.
Important: it is impossible to have in highest precision all the numbers, because the situation can vary by case and the taxes also. For example, a family can be taxed differently in different countries; but these are as close to reality of 2015 as possible.
These are “MOBILITY ERA. Play your taxes!” points:
Health Social Country points.
So here it is… after more than 2 years of Online and life communication attempts, after few times quitting and thinking it will never happened, it happened. Maybe one day I will tell you on how the entire game was designed in 24 hours…but I let leave that for another time 🙂 .
The first version of the game will be launched and available for you to take home at PAS Maastricht Festival, where Arts meets science! This is where I will reveal what is Researchista actually about and what was that ‘urgent urge urging’ out of me before finishing my PhD.
With love for Research,