Gaming in Education: Hegemonic Project.

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“Will China overtake the US in the future as a hegemony?” was investigating Varnavas in his master thesis during his Masters in International Political Economy at the King’s College in London. He was so passionate about his research that in 2018 he decided to develop a board game out of it. He called it: Hegemony. As an author of a board game herself, Researchista is a big fun of such projects! Gaming in higher education is a recent trend and is increasingly keeping students in tension. Here is what you can discover about Hegemony. 

Developing a game on politics, is like developing a game on taxes. Hard to put in place and even harder to penetrate the market, as just another board game. It is specific, educational and special. The risk is that it can be life-changing. Ambitious scholars and social entrepreneurs at heart like Varnavas Timotheou, a Cypriot visionary who is not easily intimidated by political quests people have on politics made a  breakthrough on the board game market and in education.

His board game that is about to leave the protoype/demo phase into board game production. Would that be related to the upcoming US elections? To the corona virus effects on economy and politics? It is difficult to say. However, it is a certain fact that people want to learn more about politics.

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First time, world’s largest board game fair SPIEL ESSEN2019 dedicates an entire hall to educational games.

It is difficult to not acknowledge the importance of politics and voting and Hegemony provides with answers. It teaches you from academic reliable resources about how political coalitions, clashes and thinking is formed and changes in different scenarios, how YOU as an ordinary citizen can easier and better understand politics… isn’t that a handy a game?!

With <3,

R.

 

R_red_

Published by Researchista

A researcher and self-made social entrepreneur decided to make a change on how research projects are seen and used by the wider public.

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